Snappa

Setup

  • Teammates sitting in chairs on same end of table near the corners
  • Opposing team sitting across table lengthwise
  • Single cup filled with water on each corner of the table

Simplified Gameplay

Teams shoot dice at the opponent’s cups. If cups are made or the opposing team fails to catch the dice, a point is scored. The team that scores 7 points first, wins.

Additional Rules

  • Turn order is A1, B1, A2, B2
  • Rock, paper, scissors for first shot
  • Dice must be thrown underhand
  • Dice must cross the halfway point of the table and go above 6 feet high prior to striking the table or cup in order to be in play
  • A made cup scores a point and die goes back to same shooter
  • A die that hits the table or cup has the opportunity to score a point if not defended
  • The defending team must catch the die after it bounces off of the table or cup before it hits the ground or any other object to avoid a point being scored
  • Defenders may use one hand only per catch. If the die hits any other part of the body, it is a point
  • Defenders must remain seated until the die hits the table or cup
  • At no point may a defender’s hand cross the plane of the table; they must wait for the die to come off the table to grab it
  • If the die never leaves the perimeter of the table, no point is scored
  • A die that contacts a defender then returns to the table, is scored a point
  • No win by two or redemption exists

Tiebreak

  • 2-team tiebreak: Head-to-head shoot-off, alternating partners. First team to score while the opponent doesn't, wins.
  • More than 2-team tiebreak: No defense. Shoot-off, alternating partners, with all teams involved. First to hit a cup or sink while the opponents miss, wins. Note: If one team sinks when the other merely hits, the team that sinks, wins.

Drinking

All players will cheers and drink an 6-ounce beer prior to play. Any made cup causes the player closest to said cup to drink an additional 6-ounces.